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AI Insights · Timothy · January 2022

Top 5 Hypercasual Games in Lithuania: Q4 2021 Performance Overview

Explore the performance trends of the top 5 hypercasual games in Lithuania for Q4 2021, focusing on weekly downloads, revenue, and active users.

Top 5 Hypercasual Games in Lithuania: Q4 2021 Performance Overview

In the fourth quarter of 2021, the hypercasual gaming market in Lithuania saw notable performances from the top five games on a unified platform, according to data from Sensor Tower. Here, we delve into the weekly downloads, revenue, and active user trends for these games.

420: Prison Survival by YoloGame Studio had a steady decline in weekly downloads, starting from around 14.2K in mid-October and dropping to about 1.2K by the end of December. The weekly active users showed a similar trend, decreasing from approximately 13K to just under 3K over the same period.

Count Masters: Stickman Games from Freeplay Inc experienced fluctuating weekly downloads, peaking at about 6.1K in early October and ending the quarter at around 4.8K. The weekly revenue showed minor variations, with a notable increase to $36 in the final week of December. Weekly active users remained relatively stable, ranging between 13.5K and 19.1K throughout the quarter.

Yes or No?! - Food Pranks, published by Lion Studios, saw its weekly downloads peak at about 8.8K in mid-October before stabilizing around the 2K mark by the end of December. The weekly active users followed a similar pattern, peaking at approximately 12.3K and then stabilizing around 4.5K.

Merge Animals 3D - Mutant race by SayGames Ltd had a significant spike in downloads in early November, reaching around 14.2K, before settling down to just under 2K by the end of December. Weekly active users mirrored this trend, peaking at about 15.9K and then dropping to around 2.7K.

Zoom Out 3D from CrazyLabs LTD experienced a sharp increase in weekly downloads, peaking at approximately 11.4K in late November, before tapering off to around 2.9K by the end of December. The weekly active users saw a spike reaching around 12.5K in late November and settled at around 3.6K by the end of the year.

These insights offer a snapshot of the hypercasual game market dynamics in Lithuania for Q4 2021. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022